Project Title
Example: Flow — A Simpler Personal Finance App
1. Project Overview
One or two sentences explaining what the project is and why it was created.
Example: Flow is a mobile app designed to help young adults understand their spending and build healthier financial habits.
2. The Challenge
What problem needed to be solved?
Example: Many budgeting apps feel complicated and overwhelming, making it difficult for users to stay engaged.
3. My Role
Briefly state your responsibilities and who you worked with.
Example: I led the UX and UI design, including research, user flows, wireframes, prototyping, and testing.
4. The Process
Summarise how you approached the project.
Example: I interviewed users, identified their main pain points, explored several concepts, and tested an interactive prototype.
5. The Solution
Explain the main design idea and key features.
Example: I created a calm, visual experience that highlights daily spending, offers simple insights, and makes progress easy to understand.
6. The Outcome
Describe the result, impact, or what you learned.
Example: Testing showed that users could understand their spending more quickly and felt more confident managing their money.
7. Key Takeaway
End with one short reflection.
Example: This project taught me how simplifying information can make a complex subject feel approachable.











